A Game Over screen appears for "Quit", but not for "Back to Map". Both options cause the player to lose all stickers and trophies they had collected in the level. If they chose "Quit", the game is saved and the player is returned to the Solo menu. If the player chooses "Back to Map", then they exit the level and can choose another. However, there are now three options Get Up, Back to Map, and Quit. When the player runs out of stock in The Subspace Emissary, they are faced with a similar choice whether to continue or not. The Game Over screen from The Subspace Emissary. The amount of Gold required to Continue is based on the current intensity, these are the values:Īdventure Mode: The Subspace Emissary Note that upon using a Continue, it will be impossible to get the highest intensity, which is 9.9 (unless the player was already at 9.9 intensity) otherwise, the highest the player can get is a maximum of 9.8. Upon continuing, the match will start from where the player left off, unlike previous installments. Ultimate, the player can continue by spending Gold to lower the intensity or by using a Classic Ticket without lowering the intensity. Unlike the previous two installments, in All-Star in Smash 4, similar to Boss Battles in Brawl, if the player is KO'd or running out of time, there is no option to continue and the player is given a game over, shown as the final results display screen, and taken back to the character selection screen. A "Game Over" is actually shown before choosing to continue in Super Smash Bros.
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Instead, it removes a few of the rewards that the player has attained to that point and drops the intensity by 0.5, down to no lower than a minimum of 2.0. Unlike in Melee and Brawl, the player no longer uses their funds to continue. for Wii U, continuing is only possible in Classic Mode. In Boss Battles Mode in Brawl, if the player is KO'd, it's an immediate game over, and they're taken back to the character selection screen. If the player completes the game on any difficulty in any of these modes by using a continue, the "Continuation" bonus in Melee or the "Used a Continue bonus" in Brawl is given, worth −20,000 points.
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In Brawl, in both Classic Mode and All-Star Mode, these are the values: In Melee, in both Classic Mode and Adventure Mode, the values are:Īll-Star Mode in Melee always costs 10 coins regardless of difficulty. In addition, in Melee and Brawl, continues cause the player to trade a fixed number of coins in order to continue, with higher difficulties costing a higher number of coins. In Melee, the player can own up to 999 coins, while in Brawl, they can own up to 9,999.Ĭontinuing the game cuts the total score the player earned in half. If they choose "Yes", however, then the game continues, with the player regaining all their lives and continuing the game as usual. If the player chooses "no" and decides to exit, a Game Over still occurs. If sufficient funds are available, then the player can choose whether or not to continue. In Melee and Brawl, however, the player will not have a choice to continue if they do not have enough coins to pay they are instead given a Game Over, returning to the menu. In the 1P Game of Super Smash Bros., the player can continue as many times as they wish, with points being deducted from the score, though waiting a few seconds longer results a Game Over. When the player runs out of stocks, they are faced with a screen where the announcer asks if they wish to continue. 2 Adventure Mode: The Subspace Emissary.